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Troops - Making and using troops

Index

Making different kind of troops

This page presents how to train the different kind of troops, where to build them, and the main usage of them.

Basic units

The rally point is required to make and use troops and is also a requirement for the barracks.

Once you have a barracks in your village you can train basic units.

Basic troops
Legionnaire Legionnaire Roman Troops
Clubswinger Clubswinger Teutonic Troops
Phalanx Phalanx Gallic Troops

Other units - how research works

In order to train other units, you will need to:

  • Build (research) requirements specified for the unit.
  • Research the unit in the academy. Research is expensive. The price and time details can be found in the academy.
  • Train them in the proper building (explained on this page)

Note: The research must be done in each village. Doing the research in a village does not count for any other. If the village is conquered, all research is lost.

Other infantry - barracks

The barracks is the place to build infantry. After researching other infantry units in the academy, you can train them in the barracks.

Other infantry troops
Praetorian Praetorian Roman Troops
Imperian Imperian
Spearman Spearman Teutonic Troops
Axeman Axeman
Scout Scout
Swordsman Swordsman Gallic Troops

Cavalry - Stable

By building a blacksmith you get access to the stable which is where all cavalry is trained. All cavalry also have the stable in requirement for being researched.

Once the cavalry unit is researched in the academy you can train it in your stable.

Cavalry troops
Equites Legati Equites Legati Roman Troops
Equites Imperatoris Equites Imperatoris
Equites Caesaris Equites Caesaris
Paladin Paladin Teutonic Troops
Teutonic Knight Teutonic Knight
Pathfinder Pathfinder Gallic Troops
Theutates Thunder Theutates Thunder
Druidrider Druidrider
Haeduan Haeduan

Siege engine - Workshop

In order to build siege engines, you will need a workshop.

Once the specific siege engine unit has been researched in the academy, you can train it in your workshop.

  • Rams and Battering Rams are the only troops that can destroy village walls.
  • Fire Catapults, Catapults and Trebuchets are the only troops that can destroy buildings. Destroying the palace or residence is required to conquer a village.
Siege engines troops
Battering Ram Battering Ram Roman Troops
Fire Catapult Fire Catapult
Ram Ram Teutonic Troops
Catapult Catapult
Ram Ram Gallic Troops
Trebuchet Trebuchet

Expansion troops

There are 2 kinds of troops that can be used to expand your kingdom:

Settlers:

  • They can create a new village in an empty spot, starting it with only a main building just like when you started.
  • Settlers DO NOT need any research.

The administrators (senator, chief, chieftain)

  • They can be used to lower other village's loyalty, and conquer them.
  • Administrators need to be researched in the academy first. Researching administrators is VERY expensive. You should make sure to read below before researching them.

Settlers and Administrators are trained in the palace or the residence.

In a residence you can train 3 settlers OR 1 administrator starting at level 10, and again at level 20. The palace allows it starting at levels 10, 15 and 20.

To check how many slots have already been used (as well as living troops you might have), you can check the expansion area in the palace or the residence of the village.

Expansion troops
Senator Senator Roman Troops
Settler Settler
Chief Chief Teutonic Troops
Settler Settler
Chieftain Chieftain Gallic Troops
Settler Settler

Troops usage

All troops have their specific attack and defence values. They all have different purposes, and are better used accordingly.

Furthermore, each village possesses a basic defence value. This means that a village without any defending troops may be able to kill attacking troops.This basic defence is affected by the residence / palace, the stone wall / earth wall / palisade and the morale bonus.

Defending

Some troops (Legionnaire, Praetorian - Roman troops; Spearman, Paladin - Teutonic troops; Phalanx and Druidrider - Gallic troops) are considered defensive troops. They are the best at defending for their respective tribes. Some are better at defending against infantry, some are better against cavalry. Having a mix of them is usually a safer bet, so that you avoid being weak to a specific type of troop.

When attacked, all troops currently placed in the village will help defend against the attack. You can enhance another village’s (yours or your allies') defence by sending troops as reinforcement to their village. You should also make sure they arrive prior to the attack. Gathering defence against a big attack is a good way to block the attack, with minimal loss for the defenders.

Unit's armour can be upgraded in the armoury of their home village, increasing their defence abilities.

Attacking

Some troops (Legionnaire, Imperian, Equites Imperatoris, Equites Caesaris - Roman troops; Clubswinger, Axeman, Teutonic Knight - Teutonic troops; Swordsman, Theutates Thunder and Haeduan - Gallic troops) are considered offensive. They tend to deal more damage on the attacking side than if they were on the defensive side of the battle.

Unit's weapons can be upgraded in the blacksmith of their home village, increasing their attacking abilities.

Attacks can be done in two different ways.

Raids

Raids are usually used when the aim is to steal resources. The attacking units make a quick strike and leave fast with what they can carry.

Raid can also be used when the aim is to just deal some damage to the defender, without losing too much, like in a strike that happens before other troops get around.

Best raiding units:

Clubswingers are often seen as good raiders because their low training costs allow them to payback the investment quickly. Also, because of their attack power, they can be used to sweep defence produced between raids.

Though the Paladin is not an attacking unit, their ability to raid resources is only matched by the Theutates Thunder's velocity, and as with all cavalry units, they can be used in early game to kill off some poor Clubswingers who really don't know how to defend properly against cavalry.

Regular Attacks

Regular Attacks (as in not raids) can also be used to steal resources. However, if there are defending troops more casualties can be expected on both sides.

Regular attacks

  • are fought until one of the armies is dead
  • can free friendly trapped units (provided at least 1 attacking unit survives)
  • can destroy walls and/or buildings (with rams and/or catapults)
  • can lower a village's loyalty and conquer it (with an administrator)

Walls can give a nice defending bonus. Using rams while attacking can damage the wall and lower defence during the attack resulting in less casualties for the attacker. This could even change a humiliating defeat in a beautiful victory. The more rams, the faster the wall is destroyed.

How administrators work in takeovers is explained in detail on the page "Conquering Villages".

Scouting

Spies (Romans: Equites Legati, Teutons: Scout, Gauls: Pathfinder) can be used to spy on enemies and defend against other spies.

Spies can be sent to scout an enemy's village and try to count either:

  • Defending units and resources
  • Defending units and building defences (Wall level and Residence/Palace level)

If the defender has spies in the village, some of the scouting spies will die, and the defender will be notified. If at least one of the attacking spies gets to leave, the attacker will have the requested information.

In order to detect scoutings on your villages, it is recommended to have at least a few scouts (5-30) on each of them. It is also recommended to have much more of them in the few spots (15 crops, capital, offensive village, ...) you really don't want someone to just scout and get the information.


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